Dead or Alive Millenium

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OldFoo

Dead or Alive Millenium

Post by OldFoo »

So.. what's the difference between Millenium and original? :smt017 Is it worth the extra bucks (like $30...)?
OldFoo

Post by OldFoo »

Eh... A few extra costumes, maybe a couple of move fixes. Not much really. Is it worth an extra $30? Probably not.
OldFoo

Post by OldFoo »

You can upgrade to Millenium with a simple eeprom swap. Mail Andy Geezer, he can probably help you.
OldFoo

Post by OldFoo »

Nah, probably not worth the trouble since I'm in the US



Now, what about Senko no Ronde and Senko no Ronde SP?
OldFoo

Post by OldFoo »

Senko no Ronde (Naomi 2005)

Senko no Ronde: New Version (Naomi 2005)

Senko no Ronde: Rev X (Xbox 360 2006)

Senko no Ronde: SP (Naomi 2006)



Differences between Senko no Ronde and Senko no Ronde: New Version :



Modified control method allowing you to dash while using the shield (previously it was one or the other), the addition on the Vs CPU mode, addition of Event Mode, improved tutorial and gameplay balancing.



Differences between Senko no Ronde: New Version and Senko no Ronde SP :



Now a 6-button shooter. The action button has been split into two: a dash button and a barrier button. The barrage bullet attack that uses the charge gauge, now has its own button, but can still be launched with a main weapon or a sub weapon, as does a new button that launches an anti-field when the gauge is half-full, instead of just during Vs. Boss mode. An overdrive mode that increases defense and offense has also been added, in order to let people get used to characters without having to pay more money to restart, but there are limits to using it. The short range attack is easier to use, your charge gauge go up less when blowing up destructible objects and canceling your close range attack dash has become quicker.
OldFoo

Post by OldFoo »

Wow thanks. Sounds like a huge change from original to SP, no wonder it costs a crap load more
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