It's possible, but the control panel is different. It's alot like this:
Like most universal cabs, this would possibly very difficult and cost intensive.
You are probably better off buying the cab with the wheel already on it. :smt009
Games like this would be Club Kart and Crazy Taxi. 18 Wheeler has driving controls,
but it's configured like a truck with a much bigger wheel.
Initial D
Actually to play ID properly you need the proper dedicated ID setup.
Normal Sega/Happ analogue wheels have a turning circle of 270 degrees, ID needs a turning circle of around 320.
You get a lot better response, and the game is a lot easier.
However you can play ID on the normal 270 5K pot wheels, however playing other sega driving games like OR2 on the ID wheel is horrible, its like driving a friggin' bus!
Normal Sega/Happ analogue wheels have a turning circle of 270 degrees, ID needs a turning circle of around 320.
You get a lot better response, and the game is a lot easier.
However you can play ID on the normal 270 5K pot wheels, however playing other sega driving games like OR2 on the ID wheel is horrible, its like driving a friggin' bus!
AndyGeezer wrote:Actually to play ID properly you need the proper dedicated ID setup.
Normal Sega/Happ analogue wheels have a turning circle of 270 degrees, ID needs a turning circle of around 320.
You get a lot better response, and the game is a lot easier.
However you can play ID on the normal 270 5K pot wheels, however playing other sega driving games like OR2 on the ID wheel is horrible, its like driving a friggin' bus!
I am buing a club kart sitdown cabinet and I would like to play with it the following gems:
initial d 3
Wangan Midnight Maximum Tune 2
outrun 2
outrun 2 sp
Do I need to but a id3 original steering to play initial d 3 properly?
I am waiting for the cab so i don't know if it is 320? or 270?.......
In case I will buy the 320? id3 steering, can I play all the other games
with it without any problems?
thanks.....
mar.vetto wrote:AndyGeezer wrote:Actually to play ID properly you need the proper dedicated ID setup.
Normal Sega/Happ analogue wheels have a turning circle of 270 degrees, ID needs a turning circle of around 320.
You get a lot better response, and the game is a lot easier.
However you can play ID on the normal 270 5K pot wheels, however playing other sega driving games like OR2 on the ID wheel is horrible, its like driving a friggin' bus!
I am buing a club kart sitdown cabinet and I would like to play with it the following gems:
initial d 3
Wangan Midnight Maximum Tune 2
outrun 2
outrun 2 sp
Do I need to but a id3 original steering to play initial d 3 properly?
I am waiting for the cab so I don't know if it is 320? or 270?.......
In case I will buy the 320? id3 steering, can I play all the other games
with it without any problems?
thanks.....
You can play the other games, but they play so badly with the ID wheel, it is like driving a bus..
270 degree wheel is what your club kart will have, but it will most likely be fitted with a happ mini wheel and have happ pedals, with a red bar unit seperating them, not ideal for driving games.
Hi !
I have a problem that I'd like to discuss with you. My setup is :
- Initial D 2 japanese version
- Jamma rev.B I/O with all digital/analog inputs working ok in test mode
- I disable the card reader in the options
- I set force feedback value to "0" (values are integers between 0 and 10)
The game boots, but after the "card reader" related message, I get the "kickback initialize..." message blinking 3 times and then the games displays :
"error !! com. error occured between naomi bd and I/O bd"
and stops.
Could this be related to force feedback ? Do I set it up correctly (does setting it to 0 means it's disabled ?) Is the midi board mandatory, or is there a way to bypass it by wiring something to the CN9 connector ? Do I miss something obvious ?
Thank you for your help !
I have a problem that I'd like to discuss with you. My setup is :
- Initial D 2 japanese version
- Jamma rev.B I/O with all digital/analog inputs working ok in test mode
- I disable the card reader in the options
- I set force feedback value to "0" (values are integers between 0 and 10)
The game boots, but after the "card reader" related message, I get the "kickback initialize..." message blinking 3 times and then the games displays :
"error !! com. error occured between naomi bd and I/O bd"
and stops.
Could this be related to force feedback ? Do I set it up correctly (does setting it to 0 means it's disabled ?) Is the midi board mandatory, or is there a way to bypass it by wiring something to the CN9 connector ? Do I miss something obvious ?
Thank you for your help !