Choco Maker will not Boot

Naomi & all other arcade tech questions forum
OldFoo

Post by OldFoo »

P.S. Thanks Josh for pointing me towards the coin counter



Bob Presutti
OldFoo

Post by OldFoo »

btw: I just went through the same issue with Choco. The coin counter / switch hook up solved the prob.



The same issue happened with Super Shanghai 2005 and Tetris GD-Roms
OldFoo

Post by OldFoo »

SkiDog wrote:P.S. Thanks Josh for pointing me towards the coin counter



Bob Presutti
No problem, buddy. :smt023
OldFoo

Post by OldFoo »

_xizor wrote:btw: I just went through the same issue with Choco. The coin counter / switch hook up solved the prob.



The same issue happened with Super Shanghai 2005 and Tetris GD-Roms


I Have Tetris Kiwamemichi also so that's good to know.



Did you have the issue with standard Tetris (I have a cart that works fine) but have not tried Tetris Kiwamemichi





LMK



Thanks

Bob Presutti
OldFoo

Post by OldFoo »

Shikigami no Shiro 2 (needs both coin counters spoofed)



http://www.sega-naomi.com/forum/viewtopic.php?t=1289
OldFoo

Post by OldFoo »

Finally ordered a naomi, capcom I/O, and power supply. Reading tutorials for superguns, it look like I wire the +5 from the power supply to all the +5 pins on the jamma harness. I'm assuming I can just tap the same +5 from the power supply with a couple more wires and a resistor on each, and hook those to the coin meter pins. Any problems with my logic here?



Edit: is this even needed on the capcom IO? Or just the jvs IO? I'm assuming jamma pins J and 8 are the ones in question if it is. Shikigami no shiro 2 and T.H.E. are definitely on my must buy list. Judging from http://www.sega-naomi.com/forum/viewtopic.php?t=1289 it looks like this is hopefully a non-issue with the capcom IO. Still, I would like the coin switches to work as I plan on putting buttons for them on the CP(s), assuming they just use a NO and common ground.
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